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- on exitFrame
- puppetSprite(3, 0)
- puppetSprite(4, 1)
- set LastTick to the ticks
- set OriginalTick to the ticks
- repeat while (the ticks - OriginalTick) < 30
- set y to 4 * (the ticks - LastTick)
- set LastTick to the ticks
- set the locV of sprite 4 to the locV of sprite 4 + y
- updateStage()
- end repeat
- puppetSprite(4, 0)
- end
-
- on mouseUp
- puppetSprite(4, 0)
- go(114)
- end
-